Commodore
A real-time strategy two-player competitive table-top game of Battleship
Project details
Brief
Create a work which reflects your practice as a creative and a communication designer
Strategy
A real-time strategy two-player competitive tangible media implementation of Battleship
Implementation
Players seek and attack their enemies on a custom-built tangible media installation
Deliverables
- Design installation
- commodore-game.com
Institution
Queensland University of Technology
Degree
Bachelor of Creative Industries
Product Owner
Markets
- Australia
Audience
- Invited creative industries delegates
- Museum curators
- Children
Lifespan
11 November 2009
Key technologies
- Adobe Flash
- Arduino
- Reactivision
- Electronics
Campaign
Artefacts
Exhibitions
This Way Up
QUT Creative Industries
11 November 2009
Brisbane, Australia
Collaborators
- Bashkim Isai
Product Owner - Avdyl Isai
Carpentry - Jane Turner
Concept Development - Gavin Sade
Concept Development - Zach Fitz-Walter
Concept Development - Noel Haynes
Electronic Engineering - Yasuhiro Santo
Electronic Engineering - Matt Squire
Industrial Design - Mark Barry
3D Scanning & Design - Melissa Johnston
Rapid Prototyping - Michael Rowe
Illustrations - Jacque Prior
Photography & Logo - Kylie-Anne Schmidt
Illustrations - Cameron Owen
Algorithm Development - Glen Wetherall
Technical Assistance - Agim Isai
IT Equipment - Jon-Michael Mooney
Composer & Sampling