Bashkim Isai

Digital Technologist

Like Ralph

Ralph doesn't want to be a video-game villain anymore, so how do you encourage people to 'Like Ralph'?

Key technologies

Node.JS
Node.JS
WebSockets
WebSockets
HTML5 Canvas
HTML5 Canvas
JavaScript
JavaScript

Project details

Brief

Promote Disney's new film Wreck–It Ralph on social media channels

Strategy

Prize giveaway through a lucky-dip game mechanic allowing people who Like Ralph to win Disney Merchandise

Implementation

A Facebook application which allowed people to smash a brick to win a prize

Deliverables

  • Facebook App (decommissioned)

Client

Disney

Agency

Agency Republic
Creative Technologist

Markets

  • Belgium
  • France
  • Netherlands
  • United Kingdom

Audience

  1. Children (13+)

Lifespan

Launched: 22 May 2011
Retired: 01 November 2011

Outcomes

  • 1.3M people Liked Ralph
  • 16,422 bricks were wrecked
  • Artefacts

    Facebook page

    Ralph doesn't want to be a video-game villain anymore, he wants you to like him. So Agency Republic created Like Ralph: to get Ralph some new friends.

    Wreck-It Ralph Game

    Game board

    Select a brick to wreck - but you have to be quick, other people are wrecking bricks in real-time right in front of you!

    Wreck-It Ralph Game

    Prizes

    Some lucky visitors found prizes hidden behind the brick they wrecked.

    Wreck-It Ralph Win

    Collaborators

    Bashkim Isai

    Creative Technologist

    Al Campbell

    Executive Creative Director

    Jason Keet

    Art Director

    James Hodson

    Copywriter

    Tom Cole

    Head of Technology

    Chris Rosser

    Senior Developer

    Al Scott

    Developer

    Michael Robinson

    Head of Design

    Heiko Winter

    Designer

    Nic Goodall

    Quality Assurance