Like Ralph

Ralph doesn't want to be a video-game villain anymore, so how do you encourage people to 'Like Ralph'?

Project details

Brief

Promote Disney's new film Wreck–It Ralph on social media channels

Strategy

Prize giveaway through a lucky-dip game mechanic allowing people who Like Ralph to win Disney Merchandise

Implementation

A Facebook application which allowed people to smash a brick to win a prize

Deliverables

  • Facebook App (decommissioned)

Client

Disney

Agency

Agency Republic
Creative Technologist

Markets

  • Belgium
  • France
  • Netherlands
  • United Kingdom

Audience

  1. Children (13+)

Lifespan

Launched: 22 May 2011
Retired: 01 November 2011

Outcomes

  • 1.3M people Liked Ralph
  • 16,422 bricks were wrecked

Key technologies

  • Node.JSNode.JS
  • WebSocketsWebSockets
  • HTML5 CanvasHTML5 Canvas
  • JavaScriptJavaScript

Artefacts

Facebook page

Ralph doesn't want to be a video-game villain anymore, he wants you to like him. So Agency Republic created Like Ralph: to get Ralph some new friends.

Wreck-It Ralph Game

Game board

Select a brick to wreck - but you have to be quick, other people are wrecking bricks in real-time right in front of you!

Wreck-It Ralph Game

Prizes

Some lucky visitors found prizes hidden behind the brick they wrecked.

Wreck-It Ralph Win

Collaborators

Bashkim Isai

Creative Technologist

Al Campbell

Executive Creative Director

Jason Keet

Art Director

James Hodson

Copywriter

Tom Cole

Head of Technology

Chris Rosser

Senior Developer

Al Scott

Developer

Michael Robinson

Head of Design

Heiko Winter

Designer

Nic Goodall

Quality Assurance